Ghost recon 1 forum
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Fixed an issue where the sound for an incoming SAM launcher missile would not play when approaching the player's helicopter.Fixed an issue where NPCs could sometimes get in their vehicles instead of fleeing.Players will receive more damage from enemies in Regular difficulty.Enemies can see further away when in fight.For the next TU, we will work on further improvements to this behavior. Note: This will reduce the number of NPCs who investigate these events, which will lead to fewer situations where they get packed.Vehicle noises will now make the NPCs enter suspicious state instead of worried state.When deactivating generators, nearby NPCs will now enter suspicious state instead of worried state.We also modified the vanish rules so that NPCs will stay in fight if they are close enough to the player.Nerfed the HP of Baal, Skell Quantum Computer, and Cerberus by -5% each.(Only for raid boss fights, not for the rest of the game.) LMGs with 100 ammo capacity have been nerfed by -7%.LMGs with 150 ammo capacity (Stoner, MK.48, 6P41) have been nerfed by -17%.Fixed several issues that caused some bosses to stop moving in some cases.- Fixed an issue that caused several stats to reset to 0 after creating a new save slot or deleting one (Story Collectibles, Main Quests Completed, Playstyle, Combat, PvP Player card stats, etc.).Reduced the time it takes for the “Item sold” pop-up to disappear.Fixed priorities so that the Interact button now prioritizes mission givers over vehicles.The Digital Scope now has multiple levels of zoom.Fixed an issue that prevented players from accessing a new class after unlocking it.Started improvements on the basejump mechanic more to come in next TUs.In the Wolves bosses’ missions, intel is now looted when the player grabs their body.Fixed an issue that caused the Ghillie gear paint to change when players changed their pants color.Fixed an issue where part of the 元GP NVG was static and not attached to the item.Looting intel on Rosebud's body is no longer mandatory to complete the Speak No Evil mission (to match the behavior on the other Wolves bosses’ missions).Modified the vanish rules so that NPCs will stay in fight if they are close enough to the player.If enough NPCs die at a single spot, they will stop rushing the player and will get into cover more often than before.Fixed an issue where enemies investigating will go to cover mid-detection.Enemies will no longer shout in pain after being shot in the head.Toned down the coughing sounds players could hear while in Erewhon.Rebalanced the cooldown on the Ping system in PvP, as it was too long to be effective.Rebalanced Stamina for PvP after it was buffed in a previous TU.
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Fixed an issue that removed backpack items with a quantity of 0 if they were replaced by another item.Fixed an issue that sometimes respawned players with minor injuries after a KIA.Players who previously lost their water canteen or binoculars will get them back after loading their save.Players who previously lost their thermal/night vision will get it back after loading their save.
#Ghost recon 1 forum update
In the previous Title Update (TU), we prevented the issue from happening again, this TU retroactively fixes the issue for already affected players.
#Ghost recon 1 forum Patch
The size of the patch depends on your platform, region, and preferred language.
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#Ghost recon 1 forum download
Please note: Whether you purchased a digital or a physical edition of the game, you will need to download the patch before playing. Thank you for taking the time to share your opinions with us as we continue to improve on many aspects of Tom Clancy’s Ghost Recon Breakpoint. We are continuing to identify, improve, and fix significant issues based on community feedback. Our latest patch for Tom Clancy’s Ghost Recon® Breakpoint, Title Update 1.1.0, will be deployed on all platforms on January 28.